The best contrast in terms of story that was also good by this company is Soukoku no Arterial, which had three main paths, plus variances on the final ending depending on which heroine you pursued (the demon ending, which only has one outcome, being set aside) or Ikusa Megami Verita, which was split into the True History, Darkness, and Light paths which had immensely varying outcomes. It has the advantage of having only two heroines and their accompanying paths, but the lack of the more varied ending stories you see in the better Eushully games, plus the way the non-human heroines all get sidelined once you hit the actual path to the endings, makes the game weaker than it should have been, given that it is a one-off. Story-wise, Kami no Rhapsody is fairly decent as Eushully games go, being better than the company's kusoge entries (Sankai Ou no Yubiwa and Himegari) but not matching its better entries (Ikusa Megami series, Genrin, Madou Koukaku). Customization is all very well and good, but it shines the most when every character shares the same or similar abilities, not in a setting where every character has different abilities/skills/tendencies. To be blunt, at the very least, they should have had special abilities, attacks, and skills unique to the character available without equipping the medals in question. The medal system is also a point of unnecessary complication in an already unnecessarily complicated setup. but the fact that it pretty much takes the entire second playthrough says everything you need to know. On the second playthrough, it is possible to make the whole cast usable. In a single playthrough it is hard to progress characters sufficiently to make them effective at all in the last few battles, much less a trump card. Kami no Rhapsody is severely lacking in part because Eushully designed it with an eventual possible port to mobiles and tablets in mind (you can tell by the unnecessary touchscreen compatibility and a few other aspects), and the way the progression is handled. Some help getting all of the CG Collection But expect to face some difficulties getting accustomed to the battle system. Would I recommend it if you liked Kamidori? Yeah, I would. I did feel that the theme of the game revolving around music was odd and jarring at times though. The story wasn't particularly amazing nor is the music very memorable, but there was a definite satisfaction with winning battles through careful planning and positioning. Not really? Which is kind of a vague answer, but I did enjoy playing the game. As far as I have seen, the runes needed for upgrades are in semi-limited amounts, and quite frankly I never really felt like I needed the upgrades at all.ĭoes this mean that I had a bad experience? Upgrading characters is also something that you probably want to passively do as you go through your new game pluses. Considering many of them are mana usage, you just kind of ignore them, and only a small number of the passive medals are useful. Sidequest objectives can tend to be very tedious also, like cutting down all the wood fences in a wooden fort. You use mana to deploy units, it has a very low gain/regen rate, and its generally not that much more amazing compared to bruteforcing your way with physical attacks. As many people have pointed out, the mana system is a disaster. If you're coming from Kamidori(I expect many of us are), I can't say that it quite measures up to what I was expecting. I think I've dumped around 80 hours into the game just trying to be a completionist and gather everything. Now to launch into talking about the game itself. This patch does cover basically everything besides some minor append content and the defeat texts. Of course, as stated by the translator themselves, this is not the final patch. Translation patch by flamepaladin and co: kami-no-rhapsody-translation-partial patchįirst of all, I'd like to point out that the translation patch is fairly good(all things considered when you're used to machine translation), although you may encounter the random grammar mistake, failed linebreak, and etc.
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